According to SPER Market Research, the Subscription Based Gaming Market is estimated to reach USD 31.77 billion by 2032 with a CAGR of 13.04%. Subscription-based gaming is a service that offers customers a large selection of games from its library for download to their devices. In exchange for a monthly or annual membership subscription fee, users receive high-quality gaming graphics and a number of other features. The companies offer games for a variety of gadgets, including smartphones, PCs, tablets, consoles, VR headsets, smart TVs, and many more. Users have the option of downloading or directly streaming games on the platform.
Subscription Based Gaming Market Overview (2022-2032)
- Forecast CAGR (2022-2032): 13.04%
- Forecast Market Size (2032): 31.77 billion
All businesses have changed their business processes to operate in a remote work environment as a result of the COVID-19 impact. In addition, people had to stay indoors due to harsh rules enforced by the government. Each person had more free time as a result, which led to the widespread adoption of subscription games as a way to spend quality time. The market for subscription-based games benefited from the COVID-19.
Impact of COVID-19 on the Subscription Based Gaming Market
Every corporation and business have moved their business operations toward a remote work environment as a result of the COVID-19 influence. People were also compelled to stay inside due to severe regulations enforced by the government. Because everyone had more free time as a result, subscription games became widely used as a way to spend time with loved ones. Positive effects of the COVID-19 were seen in the market for subscription-based video games. The Covid-19 outbreak and the ensuing lockdown led to an increase in global streamers due to the market boom, particularly post-pandemic. Due to the worldwide pandemic, viewers were streaming on websites like Twitch, YouTube Gaming, Mixer, and Facebook to watch esports and influencer live streams. According to a survey by Stream Hatchet, the number of viewers tuning in each week for gaming live streaming is increased from the previous year.Additionally, more players began broadcasting games on these platforms to grow their subscriber bases as a result of the rise in spectators.
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Subscription Based Gaming Market Key Segments Covered
The SPER Market Research report seeks to give market dynamics, demand, and supply forecasts for the years up to 2032. This report contains statistics on product type segment growth estimates and forecasts.
By Device Type:
By Game Type:
- Middle East & Africa
- North America
- South America
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends, and strategies for this market. It traces the market’s historic and forecast market growth by geography.
Subscription Based Gaming Market Key Players:
The Subscription Based Gaming Market study provides market data by competitive landscape, revenue analysis, market segments and detailed analysis of key market players such as; Amazon Inc., Apple Inc., Blacknut, Electronic Arts Inc., Google LLC, Humble Bundle, Microsoft Corporation, NVIDIA Corporation, Shadow, Sony Group Corporation, Tencent, Ubitus K.K., Vortex, Wacker Chemie.
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